Character Technical Artist

  • Artech
  • Redmond, WA, 98052
  • Full Time
  • Any level
  • Entry Level

Posted on

Job Description:

Position Title - Character Technical Artist
Location - Redmond, WA
Compensation - Negotiable Hourly Rate plus Benefits

Job Description:
A renowned game studio is looking for a Character Technical Artist to help develop new experiences in our universe. A Character Technical Artist creates rigs and believable deformations on characters, weapons, vehicles and props, empower other disciplines and solve technical production issues.

Responsibilities:

  • Develop character, weapon, and vehicle content in Maya and proprietary game engine.
  • Solve technical production issues, especially those related to engine related troubleshooting.
  • Work with content teams (such as animation or design) to collaborate on asset creation.
  • Optimize assets to fit within performance budgets.
  • Become proficient in proprietary workflows and pipelines.
  • Create technically sound rigs and in-game assets for characters, weapons, and vehicles.
  • Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.
  • Identify missing and help create documentation and tutorials relating to technical issues.
  • Excel as a team player and strive to maximize team/department performance and collaboration.
  • Based on experience - Develop tools, scripts, plugins to streamline processes.
Qualifications & Skills:
  • Degree in Computer Science, Commercial Art or related fields.
  • Experience within the fields of Rigging/Character Technical Art.
  • Proficiency in Python, MEL or PyMel.
  • Expert knowledge of Maya for animation and rigging.
  • Expert knowledge of Animation principles and Kinematics.
  • Solid foundation in human anatomy and mechanical principles.
  • Excellent organizational, communication, and interpersonal skills.
  • Work well under deadlines and multi-tasks.
  • Is self-motivated and self-reliant.
  • Excellent troubleshooting skills.
Pluses:
  • Facial rigging experience.
  • C# and C++ (Maya API) experience.
  • 2+ years of experience in the games or film/television industries including shipping AAA console titles.
  • 4+ years or more of production experience within the fields of Rigging/Character Technical Art.

Company Description:

At the forefront of the staffing industry, Artech is a minority and women-owned business enterprise (MWBE) committed to maximizing global workforce solutions on behalf of its clients. Artech’s deep heritage, proven expertise and insightful market intelligence has secured long-term partnerships with Fortune 500 and government clients seeking world-class professional resources.